
You can now hire mercenaries of your culture from further away. Irritable: can duel who they want if they are at the stress level 1 or above. Wrathful: can duel criminals to enforce the punishment. Vengeful: can fabricate hooks on their rival without unlocking the perk. Impatient: can take a decision to immediately advance all their on going scheme if they are above the stress level 1. Forgiving: can consume a hook to lose stress and gain opinion. Diligent: can take a decision that will increase the development of the Capital but increase their stress. Deceitful: can take a decision improving the ongoing hostile schemes if they are above the stress level 1. Arbitrary: can remove a hook by paying prestige and gaining Tyranny. Some traits have access to new Interactions and Decisions:. Explore a dozen new events for a more diverse childhood, allowing you to take control of your destiny.
The activity allows them to forge relationships with other kids and maybe learn from unexpected situations.
Added the Meet Peers activity for children. The Hennin hat will be used by some Noble women after 1300. The Chaperon hat will be used by some Western mayors after 1300. Mullet haircut will be used by some Scottish men. Jeanne d'Arc haircut will be used by some Frankish women. Unlocked the Monarch's Journey cosmetic items for all players (Hennin, Chaperon, Jester's Hat, Wizard's Beard, Miller, Miller Highlights, Jeanne d'Arc, Pageboy, and Mullet). The reinforcement rate is improved by upgrading the holding. Each month, the current garrison reinforces until it reaches its max capacity. When a siege is won, the garrison is depleted and set to its min value. Garrisons now have a max and min capacity. Dynamic garrisons for holdings have been introduced.
Upon becoming landed, newly landed rulers will also receive men at arms.
At game start, rulers now start with a decent amount of men at arms already hired, based on their income. It will allow you to crush small rebellions or wage small wars without calling all your levies. Men at arms can be raised independently of levies, either to the first existing rally point or from a specific one. will be easier than ever! When creating a new preset, you can save almost everything! Dynamic objects however won’t be memorized (custom faiths, specific Dynasties and Houses) Finding future spouses, wards, councillors. Character finder presets can be created. The last configuration is used by default for future games. Game rule presets can be created! You can now easily switch between different configurations depending on your mood.